![]() ![]() ![]() Level 1 has a quick start-up and is one of the best in the game. When Cole is being pressured up-close, his best course of action is to usually reposition himself with these two mobility tools. What makes Cole so mobile are his Grind and Ice Launch (which can be used to substitute his double jump). However, it is fairly risky for him to be close to an enemy. Cole does best at mid-range, where his Lightning Tether and Freeze Rocket set-up most of his combos. Has a "blind spot" at 30 and 60 degree angles above himĬole is a mobile, zoning character who focuses on safe projectiles.Plasma Cutter loop among easiest techniques to learn.It also has the potential for 3 consecutive kills on one player or 5 total kills in a FFA. His Level 3 is a stage-changer, meaning Isaac does not need to worry about stage disadvantages when using it. ![]() It can be confirmed from almost all of his moves. Level 2 has a very fast start-up and a large blast radius. However, it can be confirmed from combos off his throw or his Suspended Ripper. Isaac can also put down another one fairly quickly. It has a large hitbox, with a hurtbox that is hard to destroy without leaving oneself vulnerable. Isaac has perhaps the best mine in the game. His Plasma Cutter, which has tremendous horizontal range, creates an obstacle to many characters in the game and leads into many of his combos, most of which are loops. While Isaac is a zoning character, he does just as well as a melee character, due to his Magnesium Afterburner and Force Gun being safe on block.
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